Lynn Hershman Leeson; Bitforms Gallery

April 29, 2008

Lynn Hershman, “Olympia: Fictive Projections and the Myth of the Real Woman,”

Lynn Hershman Leeson returns to bitforms gallery in NY with the first showing of a new series, Found Objects, April 26 – May 31.

Including the premiere of the sex doll installation, “Olympia: Fictive Projections and the Myth of the Real Woman,” a provocative and updated version of Edouard Manet’s notorious painting, “Olympia”.


ArtBots deadline May 1

April 29, 2008

ArtBots is pleased to announce that the fifth international ArtBots exhibition for robotic art and art-making robots will take place at the Trinity College Science Gallery in Dublin, Ireland on September 19-21, 2008. Creators of talented robots are invited to submit their work for possible inclusion in the show.

We have no fixed idea of what qualifies as robotic art; if you think it’s a robot and you think it’s art, we encourage you to submit your work. Regardless of whether it’s hi-tech, low-tech, or neg-tech, we’re interested in the ideas you’re working with, not just the gear. Proposals for workshops, performances, and other kinds of participation are also welcome.

Each ArtBots is a bit different; the location changes and we invite new humans to co-curate the show with us. We hope that by changing the specifics of the show each year we can keep it accessible to a diverse range of people, works, and ideas.

Kelly Dobson – Machine therapy – OMO

April 23, 2008

I particularly like Kelly Dobson’s entry for VIDA 10. i got to see her blender work at ISEA2004 but was not that into it, but this one has potential for sure, so subtle /sensual and emotive.

more info about kelly’s work here :

Omo is an artefact that shares empathic relationships with humans. The invasiveness of the machine dissolves in the direction of an organic allegory that enables new subconscious feelings. In that sense, Omo might also be seen as a friend or a companion. The creature expands and contracts, either matching the users’ breathing or by guiding it through sensing it. The physical sensing generates prosthetic emotions; for example, placing Omo on your stomach could be compared to the intimate sensations emanated by the turgid tummy of a pregnant women. Omo is one of several informed artefacts drawing from the emerging methodology of Machine Therapy that combines art, design, psychodynamics, and engineering making visible complex dynamics that may occur among human and machines. Machine Therapy tweaks technological artefacts in order to explore their sensitive and emotional side forging their role as relaxing and stimulating companions to humans. As humans are increasingly in contact with technological artefacts, works such as Omo awaken unexpected human emotions, evolving more profound, complex and expressive interrelationships with machines.


April 23, 2008


The hybrid forms of the artistic proposals submitted to VIDA and the transformation of the discipline of A-Life itself have prompted the jury to consider new issues, such as the rising importance of simulation in both social life (for example, in the concept of virtual personality) and organic life (evident in the concept of “neo-organisms”). These phenomena are increasingly present and have therefore received special attention in our current approach to art and artificial life.

A great resource for art and artificial life.

ken feingold

April 22, 2008

where I can see my house from here so we are, 1993-95.

copied from :

What is there to say?
Does it make a difference if you are not seen, but rather a projection that sees and speaks and hears in your place?
Is the ‘I’ saying ‘Me’ to ‘It-You’ (or its reflection)?
Is it that the one who stands in your place is not free to go where they wish, or that even as you move them “freely” in their mirrored infinity theater that there are borders?
Is it that they can see their wires but know not where they lead?
Is it that in the space of the art exhibition there is also a meeting of those who see but are not seen and those who learn to play the game with their projections?

I learned in 1991 that the Mbone had been invented, making it possible to transmit “real-time” video and audio over the Internet. A networked metaphor would seem to offer a new genre of complexity – were it not for the fact that “here” and “there”, “I” and “you” and “mine” and “yours” have always been bones in the skeleton of our sense-selves and in our ideologies. I found myself thinking: “Maybe creating a telematic videoconference among three ventriloquist dolls would be enough to ask the guest ventriloquists if having a voice, having a ‘body’ in this tele-space, could create new ground for discovering the metaphors of long-distance impersonation? …”

In one exhibition there is a constructed labyrinth. The walls are mirrored. Inside of this space, there are three robot-puppet ventriloquist dolls. In three other locations are darkened spaces, each with a place to sit, a small table upon which sits a special controller-interface (an attaché case containing a joystick and a microphone), and upon the facing wall a large projected video image showing their robot’s vision, effectively, computer controlled “video-telephones.”

Each robot has a video camera for “sight”, microphones for “hearing”. Each robot is connected, remotely, to one of the other spaces (anywhere on the Internet Mbone). In these other locations, a viewer may see (via the video projection) and hear what the robot sees and hears, can maneuver it with a joystick, while the voice of the remote viewer is transmitted back to the robot, that speaks (like the doll of a ventriloquist) the words of that person. It is then possible for three people to communicate with each other in the hall-of- mirrors via their respectively controlled robots. Viewers in the public/gallery space with the robots can see over the walls, allowing them to talk with people at the connected distant locations via the robots.

Participants are inevitably pressed to regard these questions:
“Which one is me?” “Am I talking to you or to myself?” “Am I moving towards or away from the mirror?” “What are the limits of this space?” “Am I having any effect on what is happening?”
-kf 1995

Gregory’s Sun Suckers Nominated for award

April 7, 2008

Ken Gregory’s Sunsuckers, have been nominated for the 01SJ Prix Green for Environmental Art, which will be awarded at the 2nd Biennial 01SJ Global Festival of Art on the Edge (San Jose, CA, June 4 – 8, 2008). The $ 10,000 award is sponsored by Salas O’Brien Engineers and will be given to an outstanding work of art that creatively uses technology to support or reflect on environmentalism or sustainability.

more here;

Robots exhibition at 01SJ Global Festival of Art on the Edge

April 7, 2008

Evolution of a Cultural Icon
San Jose Museum of Art
April 12, 2008 – October 19, 2008

Robots: Evolution of a Cultural Icon examines the development of robot iconography in fine arts over the past 50 years. In 1920, the term robot was coined from a Czech word robota, which means tedious labor. Since then, the image and the idea of a robot have evolved remarkably from an awkward, mechanical creature to a sophisticated android with artificial intelligence and the potential for human-like consciousness.

more here;

Jason Van Anden, Neil and Iona – Mixed Feelings, 2003. Image courtesy of the artist